* If a structure takes damage while building, it will stop earning health for 1 second (but it will continue to build). When you play ranked matches, you’ll advance that faction’s territory on the map! Help your faction conquer Vyeshal and feast on your enemies! Head to the Pocketworld channel in Discord and type ’!team red’ (or green, blue, yellow) to declare yourself a member of a particular faction. Note that the leaderboards are still segregated by platform. The long-awaited PS4/PC crossplay is now live, which means PS4 players can play against Steam and GOG players and vice versa. * Reduced Artillery range back to 8 (from 10) - bullet lifetime attenuation buff from the latest patch retained * Artillery - 10 Range, Bullet lifetime 2 seconds, scales by range (was 8 range, bullet lifetime of 1.5 seconds at all ranges)Ĭhangelog for Patch 1.1.4.1 (added 10 April 2018): Boar bomb reduced to 3x3 (from 9x9) and boar bomb DMG is 20 (was 5 to units, 10 to structures), no longer targets commander * Boar - 4 DPS, removed structure crit (from 3 DPS + structure crit). * Mouse - Reduced Swift to 1.75x speed (from 2x), 8 HP, 3 DMG (was 7 HP, 2 DMG) * Fox - Reduced Swift to 1.75x speed (from 2x) * Pigeon - 1 DPS heal, 4 range (was 2 DPS heal, 1 range) * Toad - 8 HP, 12 Dmg + 3 AOE Dmg, no structure crit (was 9 HP, 6 Dmg, 3 AOE, double damage to structures) * Lizard - Reverted Diamond range to standard 2 range, 8HP (from 7HP), reduced Swift to 1.75x speed (from 2x) * Vacancee Downfall (Archimedes 3) - Player can build mole instead of snakeĬhangelog for Patch 1.1.4.0 (added 09 April 2018): * Awash in Solawa (Archimedes 2) - 50% fewer enemy landmines * What Might Be (Quartermaster 6) - Player can recruit falcon, boar and wolf instead of falcon, pigeon, skunk * The War For Meat (Quartermaster 5) - Player can build skunks, not pigeons, Campfires have Skunks not Pigeons, number of enemy on enemy kills required for Heroic reduced from 150 to 60, Enemies start with 1 mill with 4 farms instead of 2 mills with 3 farms * Betrayal at Vacancee (Quartermaster 4) - Player starts with 2 additional farms * Defense of the Cold Mark Lows (Quartermaster 3) - Archimedes starts with an additional mill, one fewer campfire on map * Howling Vell (Quartermaster 2) - Player starts with an additional mill * Frozen in Noe (Quartermaster 1) - Enemy spawn rate ramps up more slowly * Scrapetown Racket (Hopper 5) - Increase number of merchants by 2 * Snikaree Liberation (Hopper 1) - Start with Chameleons not Lizards * Moved all single player unit stats over to Story Mode * Lizard no longer hang out in back, waiting for a reservation position to open up * Artillery shots no longer remove decor objects (like trees) when they miss * Campfires no longer push back gristmill territory as if they had gristmill-sized range * Landmine - 12 Damage, 6 AOE (from 18/6) 0.4 second trigger (from 0.5 seconds) Can target cloaked Chameleons * Owl - 1 mouse per second up to 3, 7 second reload, leading to 3 mice every 10 seconds (was 1 mouse per 5 seconds), they live for 30 seconds (was 60), mice have 7 HP (was 10) ![]() ![]() * Boar - Flamethrower Coverage of 6 tiles (from 10) Boar bomb 5 dmg (10 to structures), no longer hits air (was 7/14, hits air) ![]() * Lizard - 7 HP (from 8) 2 range only covers a diamond shape rather than a circle shape (slight reduction in attack range coverage at 2 range) * Players can now burrow to allied bases in 2v2 Then once you know what works you can crank up the difficulty which might even add objectives to the map to make it harder like in Goldeneye 007.Changelog for Patch 1.1.3: Diamonds (are a Lizard's Best Friend) (added 13 March 2018): A difficulty setting would help greatly as well! Perhaps allow saving and reloading while playing a level on easy? Would help learn from your mistakes and allow you to get creative trying what does and doesn't work rather than be scared to attempt it since you could lose all your hard work so far. Those maps could be extra unlockable levels or something. I kind of wish the campaign levels were more you versus the enemy in the traditional PvP sense and not these kind of challenge puzzle maps. Having to replay a 40 minute map over and over and hope this doesn't happen is super exhausting and not fun at all. I have every single Campfire and Gristmill, but since the AI holed up in this corner of the map my entire army of all 3 badgers and birds & other minions was completely annihilated in just a few seconds trying to even walk into that mess. BUT the campaign is brutal starting at Scrapetown Cutpurse.Ĭheck out this impossible map spawn on Sage Marro Speaks: I love the game, the characters, and the most of the ideas.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |